![]() ![]() You can check out a trailer for the upcoming Mr. A huge thank you to the team for taking the time to answer these questions! Though Dotemu and Guard Crush Games still can’t divulge much about the upcoming Survival mode for Streets of Rage 4 just yet, it was cool being able to get their thoughts on the game and what the series means to them. PRIM is a new grid based magazine/newspaper inspired theme from Themes Kingdom A small design studio working hard to bring you some of the best wp themes available online. Working on a sequel to this game would be an honor. Guardian Heroes has been an inspiration for us since the beginning of Guard Crush Games, when we made Streets of Fury. I really love Guardian Heroes - it was a very innovative beat-‘em-up at the time with RPG mechanics and a great story, it’s always fun to play, and I would be thrilled to make a new one and help people discover how great this franchise is.ĬL: I second Jordi on that. JA: I’m a big Sega Saturn fan, so any franchise from that console would be awesome. HGG: Just as a hypothetical, what are some other classic franchises that you’d love to revitalize like Streets of Rage 4 if the stars aligned perfectly? Like a game or series where you’d say, “I would love to make a new one of those!” Streets of Rage 4 Estel New Character SpiritWarrior (Topic Creator) 2 years ago 21 CMoney17 posted. When we saw the reactions of the players, how much they loved them, especially Estel, it confirmed it wasn’t a bad idea after all! We had to accept it wasn’t possible, and started jokingly saying we’d add them later in a DLC. But as always, you dream larger than you can do. ![]() Early on, we had plans of unlocking them as the story progresses, just like Adam. HGG: Did fan feedback and reactions play a role in these specific characters being included in the upcoming DLC?īSG: Yes and no. The biggest challenge was the level generation for the survival mode - we’ll share more on that soon, but it was a totally different mindset to have from the main campaign, where everything is made by hand. I was eager to work on a DLC to try something new with extra modes and playable characters.Ĭyrille Lagarigue (Main Programmer at Guard Crush Games): Developing the DLC has allowed an opportunity to add fresh ideas, and to realize them much more fully than if it had not been a DLC. I’m always taking feedback from players, and we’re constantly making patches and improvements. Jordi Asensio (Lead Game Designer at Dotemu): To be honest, we never left the game. HGG: How was it revisiting Streets of Rage 4 for the purposes of the DLC? Were there any challenges in returning to the game? Or was it a smooth, exciting experience overall? And above all, they put their heart into it. They’re not just great at what they do - they understand the context of a game, of this one beat-‘em-up game. There’s a whole lot of pressure that goes with it, but when I look at the team, they’re the best people for the job. And reviving the series so many years later, that’s writing history. ![]() Half-Glass Gaming: What did it mean to the dev team to create the newest chapter in the Streets of Rage series?īeausoleil Samson-Guillemette (Graphics and Tools Programmer at Guard Crush Games): It’s an honor for sure, to be part of that. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |