He was hired by acclaimed gaming company Naughty Dog and worked his way up to land the plum gig of co-lead designer and co-writer on the first sequel to the Indiana Jones-like adventure game Uncharted. The idea languished Druckmann’s career didn’t. “And he didn’t like it,” recalls Druckmann, still looking amused and mildly surprised after all these years. Taking inspiration from a two-character PlayStation 2 game called Ico and the character John Hartigan (Frank Miller’s tough protagonist from Sin City), Druckmann sketched a story of a man who lost his daughter and a girl who lost her father, who team up.ĭruckmann’s professor pitched the idea to Romero. But it was a minor miracle the game was made in the first place, and now it’s become a show that somehow must get everything right - or risk becoming the gaming industry’s biggest Hollywood disappointment yet. The series, co-produced by Sony and premiering Jan. 15, is toplined by two Game of Thrones veterans - Pedro Pascal and Bella Ramsey - and could very well become HBO’s Next Big Thing at a time when competition for the prestige TV streaming crown is fiercer than ever and belt-tightening cuts have made every major series launch really count. The Last of Us’ complex, emotionally wrenching storyline seems ideal for a debut season of television. “The way to break the video game curse is to adapt the best video game story ever - not by a little, but by a lot,” Mazin says. In this case, however, the answer to the question Mazin kept being asked should be clear to anybody who played 2013’s cinematic The Last of Us, which follows a hard-case survivor named Joel tasked with smuggling special “cargo” - a teenage girl named Ellie - across a postapocalyptic, zombie-filled former United States. Bella Ramsey and Pedro Pascal PHOTOGRAPHED BY RYAN PFLUGER
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